The core difference between game incubators lies in their programme design which is tightly linked to the chosen incubation model. The variation amongst the programmes basically is defined by the combination of decisions regarding topics, means of knowledge transfer, scope of support, etc.

The game industry is relatively young, and constantly changing. Platforms, player trends, monetisation models and regulations change rapidly, and are quite different from general start-up trends. This is why a generic tech incubator can rarely offer much help to game start-ups. The complex fabric of strategic decisions between game design, monetisation, target audience, player motivations, live ops content, art, user acquisition and more is unique to games.

This roadmap collects the practical learnings of very different game incubation programmes, gathered during the incubation capacity building pilot of the Baltic Game Industry project1EU-Interreg project Baltic Game Industry:

Case studies
Case studies in this category