Concept

A sound concept is paramount to success.

Isn’t that what you drill into your start-ups?

Everything starts with proper reflection, first of your goals upon which you’ll build up a rationale of why you want to do game incubation. It will turn out to be an iterative performance and adaption of the basic approach when the reality of finances, client reaction, environmental opportunities (location, community connections, etc.) sets in. The design of the project driven by its conceptual basis will highly benefit from looking at what other game incubators have done and come up with over the years.

Like the programme details, the concept will require some decisions that will shape its design:

  • where will you draw your teams from? University? Tech park? Other?
  • what level of experience do you expect your incubatees to have?
  • are you offering remote or in-person business development support?
  • are you providing work spaces or only temporary meeting spaces for workshops etc.?
  • are you well established in the game community or do you need to build up networks?
  • is there at all a strong regional community and stakeholders for collaboration?
  • how will you finance the programme?
  • how well defined are your resources?

Recommendations or more insight to these questions: check out the relevant stops along our roadmap!

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