Author: Baltic Sea Games

2021-07-29 Posted by Baltic Sea Games

Breda Game City supports Breda studios at gamescom 2021

Breda Game City announces its presence at this year’s gamescom & devcom, where they will attend with a Breda delegation and host a digital Breda booth to connect the city’s talent with a worldwide audience! Read more

2021-06-25 Posted by Baltic Sea Games

BSGI Transnational Webinar VODs!

Check out Baltic Sea Games' first two transnational webinars! Read more

2021-06-24 Posted by Baltic Sea Games

Concept for Game Mentoring and Investment Workshops

The concept for game mentoring and investment workshops translates the intention of work package 2 to pilot transnational actions that would encourage the private-for-profit sector to engage with incubators and start-ups. Read more

2021-04-01 Posted by Baltic Sea Games

Nordisk Games acquires 30% stake in Supermassive

Nordisk Games has acquired a minority ownership share in Until Dawn developer Supermassive Games. Read more

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2021-01-18 Posted by Baltic Sea Games

Interview with Riad Djemili of Maschinen-Mensch (“Curious Expedition 2”) & Saftladen Berlin

This interview with Riad Djemili of Maschinen-Mensch ("Curious Expedition 2)" & Saftladen Berlin was conducted as part of the brand promotion for "Baltic Sea Games". Read more

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2021-01-11 Posted by Baltic Sea Games

Interview with Jörg Friedrich of Paintbucket Games (“Through the Darkest of Times”)

This interview with Jörg Friedrich of Paintbucket Games was conducted as part of the brand promotion for "Baltic Sea Games". Read more

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2021-01-04 Posted by Baltic Sea Games

Interview with Kerstin Schütt of Twisted Ramble Games (“Duru”)

As part of the Baltic Sea Games pavilion at devcom digital conference 2020, Baltic Sea Games interviewed Kerstin Schütt of Twisted Ramble Games who are currently developing their game "Duru"! Read more

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2020-12-07 Posted by Baltic Sea Games

VR Health Reference Model

The VR Health Reference Model forms the basis for an efficient and successful implementation of VR technology and software in health institutions across the BSR. Read more

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2020-11-30 Posted by Baltic Sea Games

Cross-Sectoral Potential of the Game Industry – EU-Level

The aim of this paper is to provide some critical insight into the range of political support for the European game industry on the EU policy level, particularly focussing on the industry’s huge technological potential to cross-fertiliseother economic sectors. It will draw conclusions where further action is needed. Read more

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2020-11-26 Posted by Baltic Sea Games

Recommendations for the Implementation of VR Applications in Other Industries

One of the many goals of the Baltic Game Industry project is the piloting of the implementation of Virtual Reality (VR) in a non-gaming context, in this case, for the health sector. Read more

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