Tag: baltic game industry

2021-11-02 Posted by Baltic Sea Games

BSGI: “Workshop Concept for Game Industry Mentors”

The Workshop Concept for Game Industry Mentors is part of BSGI’s whitepaper on competence building for mentors and investors. The white paper will provide a full documentation, insights as to consideration and choices and an assessment of the success of the concept, as well as recommendations, the mentor workshop concept will serve as a short and comprehensive handbook for the organisation of such an event. Read more

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2021-04-26 Posted by Baltic Sea Games

Case Study: VDC Extracurricular Education

Investing in citizens’ digital competences. Read more

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2021-04-01 Posted by Baltic Sea Games

Nordisk Games acquires 30% stake in Supermassive

Nordisk Games has acquired a minority ownership share in Until Dawn developer Supermassive Games. Read more

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2021-03-04 Posted by Baltic Sea Games

Case Study: Baltic Sea Game Incubation Project

Strenghtening incubation through collaboration. Read more

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2021-01-18 Posted by Baltic Sea Games

Interview with Riad Djemili of Maschinen-Mensch (“Curious Expedition 2”) & Saftladen Berlin

This interview with Riad Djemili of Maschinen-Mensch ("Curious Expedition 2)" & Saftladen Berlin was conducted as part of the brand promotion for "Baltic Sea Games". Read more

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2021-01-11 Posted by Baltic Sea Games

Interview with Jörg Friedrich of Paintbucket Games (“Through the Darkest of Times”)

This interview with Jörg Friedrich of Paintbucket Games was conducted as part of the brand promotion for "Baltic Sea Games". Read more

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2021-01-04 Posted by Baltic Sea Games

Interview with Kerstin Schütt of Twisted Ramble Games (“Duru”)

As part of the Baltic Sea Games pavilion at devcom digital conference 2020, Baltic Sea Games interviewed Kerstin Schütt of Twisted Ramble Games who are currently developing their game "Duru"! Read more

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2020-12-07 Posted by Baltic Sea Games

VR Health Reference Model

The VR Health Reference Model forms the basis for an efficient and successful implementation of VR technology and software in health institutions across the BSR. Read more

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2020-11-30 Posted by Baltic Sea Games

Cross-Sectoral Potential of the Game Industry – EU-Level

The aim of this paper is to provide some critical insight into the range of political support for the European game industry on the EU policy level, particularly focussing on the industry’s huge technological potential to cross-fertiliseother economic sectors. It will draw conclusions where further action is needed. Read more

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2020-11-26 Posted by Baltic Sea Games

Recommendations for the Implementation of VR Applications in Other Industries

One of the many goals of the Baltic Game Industry project is the piloting of the implementation of Virtual Reality (VR) in a non-gaming context, in this case, for the health sector. Read more

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